Game Music and Sound2018-01-12T23:32:15+00:00

GAME MUSIC & SOUND

Background

I’ve been in the business of game music and audio for almost 15 years, including a 10 year stint as the audio director/house composer at Zombie Studios. In that time I created soundtracks and sound effects for many genres from horror (Saw, SawII, Daylight), FPS (Rogue Warrior, Blacklight Tango Down, Blacklight Retribution, Special Forces Team X, America’s Army), Casual (Frogger Hyper Arcade 30th anniversary, Master Blasters, Astro Pizza).

My duties have included everything from music composition to sound design to voice over direction to field recording to implementation of systems for delivering music and audio in games.

Tools & Expertise

I have worked extensively with game engines (UE2, UE3, UE4, Unity), digital audio/video tools (Cubase, Soundforge, Native Instruments Komplete and Macschine, ProTools, Sibelius, Wavelab, Premiere), and game audio middleware (Wwise, FMOD).

Having worked at a small studio that produced everything from casual games to serious games to bigger budget AAA titles on many platforms, I’ve had the unique experience of immersion in every aspect of game audio, from pre-production through gold master and beyond.

Now

I am now the audio lead at Hard Suit Labs, a growing game studio of hyper-creative, awesome people with whom I’m lucky to work every day.

GAME MUSIC & SOUND

Background

I’ve been in the business of game music and audio for almost 15 years, including a 10 year stint as the audio director/house composer at Zombie Studios. In that time I created soundtracks and sound effects for many genres from horror (Saw, SawII, Daylight), FPS (Rogue Warrior, Blacklight Tango Down, Blacklight Retribution, Special Forces Team X, America’s Army), Casual (Frogger Hyper Arcade 30th anniversary, Master Blasters, Astro Pizza).

My duties have included everything from music composition to sound design to voice over direction to field recording to implementation of systems for delivering music and audio in games.

Tools & Expertise

I have worked extensively with game engines (UE2, UE3, UE4, Unity), digital audio/video tools (Cubase, Soundforge, Native Instruments Komplete and Macschine, ProTools, Sibelius, Wavelab, Premiere), and game audio middleware (Wwise, FMOD).

Having worked at a small studio that produced everything from casual games to serious games to bigger budget AAA titles on many platforms, I’ve had the unique experience of immersion in every aspect of game audio, from pre-production through gold master and beyond.

Now

I am now the audio lead at Hard Suit Labs, a growing game studio of hyper-creative, awesome people with whom I’m lucky to work every day.