Composer/Sound Designer for Games

Alex has been working in the realm of game music and audio for about 20 years, starting as an intern/composer at Zombie Studios, and then moving to the role of Audio Director/House Composer. In his 10 years at Zombie, he worked on a multitude of game projects(Rogue Warrior, Saw, Saw 2, Blacklight: Tango Down, Blacklight Retribution, Frogger 20th Anniversary Edition, America’s Army, Special Forces: Team X, Daylight), and also a number of projects for the serious games division. During his time at Zombie, he had daily hands on experience with every aspect of game audio and managed to maintain great relationships with many happy publishers. After his tenure at Zombie, he spent 2 years as an audio designer for the SAIC Seattle office. In this role, he provided music and sound for a number of serious games applications, including VR and 360 video projects. He returned to AAA game development for 4 years as the audio lead at Hardsuit Labs, where he wrote well over an hour’s worth of music and provided countless sound effects and audio systems for Bloodlines 2, while also growing an audio team. After a hiatus, Alex has returned to game audio as a composer/sound designer at House of How, where he produced almost all the audio and music for a soon to be shipping project, on a very tight schedule.

Video Demo Reel